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[Philip Rideout] iPhone 3D Programming: Developing Graphical Applications with OpenGL ES [global warming Book] Kindle ePUB – Kindle, eBook & PDF Download

summary iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Pment with the Xcode environmentBecome familiar with versions and of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a D wireframe viewer a simple augmented reality application a spring system simulation and This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book s examples are in C which is perfect because I plan to use mostly c in my iOS app s logic and graphics code ObjectiveC programmers will probably be scared off by the use of C and STL in this book but they shouldn t be If you re writing games or any kind of cpu intensive program C is a better choice than objectiveCbr br The only negative about this book is that it is now a few years old and therefore the text talks about an older version of xcode

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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

What does it take to build an iPhone app with stunning D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or D graphics experience reuired iPhone D Programming provides clear stepbystep instructions as well as lots of practical advice for using the iPhone SDK an The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code is in C rather than objective C so it can t be considered as doing things the Apple waybr The book has too little description of the open gl primitives used in the code and too much discussion of other matters such as using C for vector maths and other less relevent parts of the sample code Burning Attraction running the iPhone OS including the iPad and iPod Touch with no iPhone development or D graphics experience The Numbers Game reuired iPhone D Programming provides clear stepbystep instructions as well as lots of practical advice for using the iPhone SDK an The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code is in C Tall man riding. rather than objective C so it can t be considered as doing things the Apple waybr The book has too little description of the open gl primitives used in the code and too much discussion of other matters such as using C for vector maths and other less The 7 Components of Transformative Organizing Theory relevent parts of the sample code

Philip Rideout ✓ 0 review

D OpenGLYou'll build several graphics programs progressing from simple tocomplex examples that focus on lighting textures blending augmented reality optimization for performance and speed and muchAll you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develo span classcroriginalreviewcontent N ayant aucune connaissance en OpenGL ES et voulant le d couvrir sur iOS Ce bouuin est celui u il vous faut pour comprendre les bases de la programmation 3D Une tape n cessaire et tr s enrichissante span classcrtranslatedreviewcontent aokhidden


15 thoughts on “iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

  1. says:

    Excellent book for a CC programmer that's not too interested in learning Objective C and Cocoa It starts by making an Objective C wrapper which is just enough to interface with iOS and pass along all the messages to the C backend for processing Why should you do this Portability Approaching your game this way will enabl

  2. says:

    Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity to an already difficult area I prefer all the basic concepts to be explained using the actual primtives

  3. says:

    The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code

  4. says:

    Una guía muy útil para empezar te enseña a resolver los mismos problemas tanto con OGL ES 10 como con 20 de hecho te enseña a programar simultáneamente con ambos para ue las apps sean compatiblesSi ya conoces OpenGL pero uieres trabajar con Iphone es una gran opción

  5. says:

    bello chiaro forse il codice degli esempi é un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile é un

  6. says:

    N'ayant aucune connaissance en OpenGL ES et voulant le découvrir sur iOS Ce bouuin est celui u'il vous faut pour comprendre les bases de la pr

  7. says:

    本書の特筆すべき特徴は、OpenGL ES 11と20について書かれてあることです。同じ例題

  8. says:

    The book should be called iPhone 3D programming for C programmers For a C programmer wanting to know how to minimize the use of Objective C this would be a great book However as I am an iOS ObjectiveC programmer seeking to increase my understa

  9. says:

    This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book's examples

  10. says:

    The book is a goldmine of information but it is a struggle for the newbie Going in I had plenty of C experience but no OpenGL experience and I found the text obscure in places But applying effort to the study seems to get me through all the problems so farThe one notable exception is a problem wherein whole sample code projects downloaded from the author's website compile fine under the latest Apple Xcode sys

  11. says:

    This is the first book I bought on iPhoneiPad 3D graphics programming The author did excellent job on presenting modern OpenGL ES programming in

  12. says:

    This book is a FANTASTIC launching point for any IOS development whether you are using 3D or notThe book assumes no zero zip zilch knowledge about objective C and explains everything clearly and concisely I just love concise If you already know Objective C you can skim if you no nothing or have forgotten something like I am consta

  13. says:

    I'm a six year OpenGLC guy including two years of iPhone dev and I'm still learning new things from this bookThis book is a bit rote even for an Oreilly text So it may not be the book for you if you like Dummies books But it covers just about everything you need to know to develop 3D applications on iOSMuch of the knowledge can also be ported to other mobile platforms which is one of the best incentives for adopting Ope

  14. says:

    This book was written pre GLKit so teaches many techniues that are hard to find now The level of understanding given and the range of information is great If I had to give up all my graphics books but one this w

  15. says:

    While I do not like C and prefer objective c for this particular application templates are a handy tooland usage of c is understandable This book also got me over aversion to the desktop open glIf you like the oldies there is gles 11 coverage

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